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Revision as of 14:17, 6 May 2021
Contents
Project Description
This project is about in what way can online concerts be conducted and billed so that visitors are satisfied and artists can earn a living. The main objective of the project is to overcome the in-site aspect of concerts, while keeping all the salient aspects of the real-life experience, for both artists and concert attendants.
Group collaboration
At the beginning of the project we discussed our strenghts and weaknesses and how we want to collaborate during the project. Belbins Team role model serves as a basic concept how we define our roles.
Background Knowledge on Music Industry
Contextual Inquiry
Contextual Inquiry can be seen as a combinational use of different methods with the goal to disclose work structures, explore usage and environment of existing technology, and get ideas about future development of a product or system.
It usually can be accomplished within four steps:
- narrowing down the question or purpose
- choosing data collection method
- investigating in the context
- analysing and interpreting the findings
Since music events depend on visitors and artists our Contextual Inquiry gets devided on these sub groups.
We define users' perspective as the user experience as part of attending:
- a virtual music event
- a virtual non music event
- a live music event
We define artists' perspective as the user experience as a part of performing within the context of:
- a virtual music event
- a virtual non music event
- a live music event
objectives
In general we are intrested to learn about the user experience of artists and visitors of a virtual music event.
more specifically we want to understand:
| Users' perspective | Artists' perspective |
| motives behind attending and not attending a music event (virtually or live) | motives behind taking or not taking a gig (virtually or live) |
| engagement and interaction with other people including the artist from that event | impact of audience feedback in virtual and live settings |
| technological tools behind virtual music events (mostly during the event) | technological tools behind virtual music events (preparation and actual event) |
| experience and improvments to virtual music events | experience and improvments to virtual music events |
- apple
- carpet
- geography
- mountain
- nowhere
- postage
- ragged
- toast
data collection
To learn more about the objectives we use interviews, surveys and observation.
| method | Users' perspective | Artists' perspective |
| motives behind taking or not taking a gig (virtually or live) | motives behind attending and not attending a music event (virtually or live) | motives behind taking or not taking a gig (virtually or live) |
| motives behind taking or not taking a gig (virtually or live) | engagement and interaction with other people including the artist from that event | impact of audience feedback in virtual and live settings |
| motives behind taking or not taking a gig (virtually or live) | technological tools behind virtual music events (mostly during the event) | technological tools behind virtual music events (preparation and actual event) |
| motives behind taking or not taking a gig (virtually or live) | experience and improvments to virtual music events | experience and improvments to virtual music events |