Difference between revisions of "Remote Concerts"

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(Contextual Inquiry)
(objectives)
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In general we are intrested to learn about the user experience of artist and visitors of a virtual music event.
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In general we are intrested to learn about the user experience of artists and visitors of a virtual music event.
 
</br> more specifically we want to understand:
 
</br> more specifically we want to understand:
  

Revision as of 11:41, 3 May 2021

Project Description

This project is about in what way can online concerts be conducted and billed so that visitors are satisfied and artists can earn a living. The main objective of the project is to overcome the in-site aspect of concerts, while keeping all the salient aspects of the real-life experience, for both artists and concert attendants.

Group collaboration

At the beginning of the project we discussed our strenghts and weaknesses and how we want to collaborate during the project. Belbins Team role model serves as a basic concept how we define our roles.

BelbinTeamRoles.PNG

Background Knowledge on Music Industry

MusicIndustry.PNG

Contextual Inquiry

Contextual Inquiry can be seen as a combinational use of different methods with the goal to disclose work structures, explore usage and environment of existing technology, and get ideas about future development of a product or system.
It usually can be accomplished within four steps:

  1. narrowing down the question or purpose
  2. choosing data collection method
  3. investigating in the context
  4. analysing and interpreting the findings

Since music events depend on visitors and artists our Contextual Inquiry gets devided on these sub groups.

We define users' perspective as the user experience as part of attending:

  • a virtual music event
  • a virtual non music event
  • a live music event

We define artists' perspective as the user experience as a part of performing within the context of:

  • a virtual music event
  • a virtual non music event
  • a live music event

objectives

In general we are intrested to learn about the user experience of artists and visitors of a virtual music event.
more specifically we want to understand:

Users' perspective Artists' perspective
motives behind attending and not attending a music event (virtually or live) motives behind taking or not taking a gig (virtually or live)
engagement and interaction with other people including the artist from that event mpact of audience feedback in virtual and live settings
technological tools behind virtual music events (mostly during the event) technological tools behind virtual music events (preparation and actual event)
experience, enjoyment and improvments to virtual music events experience, enjoyment and improvments to virtual music events

data collection

results